How to play
Empirium plays by the classic world-conquest rules.
Goal: hold every territory on the board. A player who loses their last territory is out.
- Place. At the start of your turn you get one army for every three territories you hold (at least 3), and a bonus for each continent you hold all of. Click your territories to place them.
- Attack. Click an enemy territory next to yours to aim at it, and click it again to roll the dice: each click is one roll. Your strongest territory next to it attacks; to attack from another, click one of yours first. An attacker needs 2 or more armies. Dashed lines are crossings by sea. You roll up to 3 dice, one fewer than your armies there; the defender rolls up to 2. The highest dice are compared in pairs, and each pair costs the loser one army; the defender wins ties. Blitz keeps rolling until one side is out. Take a territory and you move armies into it: at least as many as the dice you rolled.
- Move. End your turn with one move: armies from one of your territories to another, through territories you hold (click from, click to, and click there again).
Cards. Take at least one territory in a turn and you get a card. Trade three for armies at the start of a turn: three of a kind, one of each, or any two with a wild card. The first set brings 4 armies, then 6, 8, 10, 12, 15, and 5 more each time after. A card of a territory you hold puts 2 more armies there. With 5 cards you must trade. Knock a player out and you get their cards.
The board: zoom with the wheel, a pinch or the buttons; drag to move it. Keys: R rolls, B blitzes, M turns the sound on or off, F plays full screen, Esc drops the target.
All the maps